Saturday, June 27, 2009

Podcasts

A podcast consists of media files and an RSS feed.
RSS feed - a text file written in XML format that contains information about the media files including title, publication date, url, etc.

Save your audio files as an mp3.

Listen to your audio before you export it to make sure the quality is good.

Check out the Podcasting PowerPoint on our class site on moodle.

What you need as a Podcast consumer:
  • Computer with Internet
  • iPod catcher, like iTunes or Juice
  • a media player, like an iPod
Producing Podcasts:
Three Steps:
  1. Create media files (mp3)
  2. Create/update an RSS .xml file - podcast blaster
  3. Upload them to a web server
Publish Your Product:
  • upload to your own site
  • publish using blogger or wordpress
  • use free podcast host service:
  • www.podomatic.com
  • www.podcast.com
  • submit your podcast to iTunes
  • use Feedburner to create a better RSS feed for your podcast

Friday, June 26, 2009

Video Formats

.mpg1 - not really used anymore
.mpg2 - used for DVDs - video only
aiff - standard CD files - audio only
(You need both mpg2 and aiff burned to your DVD to have audio and video. Some programs do this for you. Be careful that they are in sinc.)
.mpg3 - sound files, podcast files
.mpg4 - new video files - has audio and video - high quality, faster file size - good for YouTube, etc.
.aac - good for iPods
.avi -
.mov - Quicktime video file
flash

It's easiest to embed videos into your site via a site like YouTube. Store your videos there so you don't have to store them or stream them. They have the html code for you. You just put it in your site.
Encode the movie before uploading it to the site. Use the best file format for your software.
YouTube recommends quicktime, mpg2, or mpg4.
The sites can typically convert your file to whatever file format they use. The site will optimize it for you.

Good video storage sites:
vimeo - Not only can you store your video, but others can download them. (You can't download from YouTube.)
YouTube
TeacherTube
SchoolTube

You can also embed video from Hulu.

To embed it in your site, put it in the body of your page as an object/embed tag.
Good to put a div tag around it. Dreamweaver puts a p tag around it and treats it like a paragraph of text, but it should be a div tag. Put the specifications for your div tag and a specific class in your css and it will always know what borders, colors, etc. to put around your audio or video. For example:
put your html code from the site here
(You can put any title for your class that you choose in the quotes.)


How to embed a custom search engine on your web site powered by google

Google has all kinds of webmaster tools!

(Requires Dreamweaver 10 or higher)

Embed Google Maps
Go to the map, click on the "Link" button, it will give you the html to embed the map on your site.

Listamatic - helps with css for making cool lists

Code to embed an audio player:

Situated Cognition

Mayer Article

Dual Coding
Text
Illustrations

Multimodal Learning
Questions:
Delivery?
Presentation?
When?
For whom?
Narration vs. Text?

Situated Cognition
aka. situated learning
bridging apprenticeships - bridging the gap between theoretical learning and real-life application
a lot of problem solving
6 critical features:
  • apprenticeship
  • collaboration
  • reflection
  • coaching
  • multiple practice
  • articulation
Critical Characteristics of Situated Learning
  • Authentic Context
  • Authentic Activities
  • Access to expert performances and modeling
  • Multiple roles and perspectives
  • Support collaborative construction of knowledge
  • Provide coaching and scaffolding at critical times
  • Promote reflection to enable abstractions to be formed
  • Promote articulation to enable tacit knowledge to be made explicit
  • Provide for integrated assessment of learning within the tasks



Saturday, June 20, 2009

Shooting and Editing Video

Shooting Video
Start with 5 seconds of black
Recommendation: Shoot for 5 seconds with the lens on, then 5 seconds on the subject, then the action, then 5 seconds of the subject, then 5 seconds with the lens cap on, then stop
Record 3 unique shots of the area you are shooting
  • Wide
  • Medium
  • Close Up
Getting the Right Shots
Each shot should have some kind of relationship to at least one other shot
Don't shoot randomly
Shoot with a plan
  • Storyboard?
Hollywood-Style Techniques for Shooting Video
Pan - A move from side to side
Tilt - A move up and down
Dolly Shot - A shot from a camera that has been placed on a moving cart to increase stability and smoothness of the camera
Tracking - Moving the camera to keep a moving subject steady in the middle of the frame

When to Use Zoom
Avoid zooming when possible
Use different shots to simulate zoom instead

Cover Your Scene
Multiple shots from each position
Shots and reverse shots
Cutaway shots - close-ups
The establishing shot

Add variety and tell the story from different perspectives

Adding Other Shots and Media
Close up scenes are good as short cutaways
Still images may add drama and attention to an object
Quiet background music can add to a scene

Setting Up Your Camera
White Balance

Friday, June 19, 2009

Cognitive Load

"9 Ways to Reduce Cognitive Load in Multimedia Learning"

3 Assumptions about how the mind works in multimedia learning
  1. Dual channel assumption - two separate info processing channels: visual and auditory
  2. Limited capacity assumption - limited amount of processing capacity in each
  3. Active processing - both channels work together

3 Types of Cognitive Processing

  1. Essential Processing
  2. Incidental Processing
  3. Representational Processing

Types of Overload

  1. Type 1- one channel is overloaded - solution is off-loading (reassign some demands to other channel)
  2. Type 2 - both channels are overloaded - solutions are segmenting (break info. into smaller chunks) or pretraining
  3. Type 3 - one or both are overloaded by the combination of essential and incidental processing demands (a lot of extraneous things demanding attention) - solutions are weeding (take out all the unneeded things, like background music or extraneous information) or signaling (give them cues to know what information is the most important, like bolding, arrows, headings, etc.)
  4. Type 4 - one or both are overloaded by the combination of essential and incidental processing demands (the essential material is beign presented in a confusing way) - solutions are spacial contiguity (aligning words and pictures) or eliminating redundancy
  5. Type 5 - one or both channels are overloaded by the combination of essential and representational holding - solutions are temporal contiguity (synchronizing) or spatial ability (simultaneous presentations)

html

Markup Language
a standardized form for writing content and formatting for every computer to be able to read
tags are used to tell whether something is a title, a list, etc.
it gives structure and meaning to the content that is on the page

HTML Jargon
The "Tag"
<> with something inside is the tag
all tags have to be closed --> open = <> --> close =
Ex. bla bla bla
Known as containers when there is text in betweent the open and close tag

Two Types:
Block Elements - bigger main sections of your content
In-Line Elements - just slides into where ever without being noticed

If a tag does not contain anything, you can include the close in the same tag
Ex.

Called a marker when there is nothing contained in it

The "Element"
what is inside the <>
The element has to typed in all lower case

Attributes
specifications about how the browser should respond to the information that is there
included in the tag
typed all in lower case and in quotes

Anchor
the anchor to something that you want to link to
include the whole address when it is a link to something outside your own website

Apply Source Formatting
Use the paint bucket icon in Dreamweaver to tidy up your html so it looks easier to follow

Classify things to get more specific about what styles you want for specific parts of your page
Ex. You can classify something as a byline

Saturday, June 13, 2009

Storyboarding

Ethnographic Research/Contextual Design - Hugh Beyer & Karen Holtzblatt
- You sit down in the environment with the people you are designing for as an apprentice to see what they do on a day-to-day basis. Be in the actual working environment
- many companies will not pay for this detailed research, but it is more effective if they will
--> Capture of Story Lines - Write a timeline/storyline about what you have observed, take notes, use post-its, capture your data
- interpret your data and write key statements about what you have learned
- group the sticky notes together under categories of information (contextualize them)
- make larger categories to cerate a storyline of what people do to complete the task
- task analysis for many people
- then change what they're doing into what you want them to do - start to get screen ideas to help them get where you want them to go on your site for a better process than they're using
--> Storyboarding - We make a storyboard to show what you're doing on the screen. It's hard to describe textually. - It makes more sense when you show it visually. - It explains your design ideas and why you're designing what you're designing. It shows the user following the process you've designed.
- It's basically Task Analysis in pictures. It's an easier level of communication. A picture is worth a thousand words.
--> Paper Prototype - Paper is cheap. Code is expensive. Paper is easy to change and easy to test several ideas quickly.
- Paper makes it obvious that it's just a prototype. Customers are much more willing to "rip apart" your prototype if it doesn't look like you spent a ton of time on it already. They're much more willing to talk about your design and their suggestions when it's not a high-level prototype. They also focus on the important basics rather than things that come later, like the colors you've chosen.
- Prototypes increase in fidelity each time you edit it. They go from rough to high-fidelity, then finally to working code.
--> Test --> Release -

Are there elements that always need to be there on your web design?
Not necissarily, but you do need some sort of navigation.
Navigation should probably be across the top or down the left.
Search is becoming more and more needed and wanted. It should usually be across the top by itself.
It's not so much what you have to do, it's more what you don't want to do.
Avoid the right hand column. Avoid putting things in banner locations and styles because users have developed "banner blindness".
Eye tracking research has been doen to see where people look.
Jakob Nielsen's site has a lot opinions about web usability. www.useit.com
Jared Spool - http://www.uie.com/articles/three_hund_million_button
Colors - Consider your users and what they would like. And, yes, be careful about color blindness, cultural implications, etc.
Stay away from tiny fonts with little differentiation. 19 pt. font or bigger.

boxesandarrows.com

http://www.usablepatterns.net/

xkcd.com
Cartoons & Storyboarding using stick figures - the punch line is always in the alt text, so put your mouse over the picture to read the punch line

Storyboarding Software:
PC - Visio
Mac - Omnigraffle
PowerPoint
Keynote

http://www.balsamiq.com/products/mockups
online mock-up software
free 30-day trial

Resources
Ch. 7 in the book

daveb@usablepatterns.net

Random
Languagemonitor

Narrative Multimedia
Finding Lady: The Art of Storyboarding

Benefits of Narration:
creates focused and conclusive environments
engages learners in the story as it unfolds
puts learner in the role of storyteller, creating more engagement
immerses students in the enviroment

Narrative Development:
cognitive goals
scripts
plans

Experiential Learning:
learning from primary experience
imagination-based experience may offer a context or experiential learning
multimedia experiential learning can povide the opportunity for epression and reflection
focus on situated and social aspects of learning process

Colors
kuler.adobe.com
Great for finding color schemes!!
2-3 colors recommended for a website

Friday, June 12, 2009

Adobe Illustrator

Raster - bitmap, pixelated, jpg, gif, png
Vector - uses anchor points and math, ai, eps, swf
Illustrator uses Vector while other programs, like photoshop, use

Shortcuts:
Hold the Alt key while using the black arrow, click and drag to duplicate what your mouse is over

Skill Learning

Attention & Automaticity
Students will only pay attention to what you're teaching if they care about it.
If they don't care, they don't pay attention. If they don't pay attention, they don't store it in their short-term memory. If they don't store it in their short-term memory, it can't go to long-term memory.

Controlled Processes
-We pay more attention to things that are new.
Automatic Processes
-When we already know something, we pay less attention to what we're doing.

Three Stages of Skill Acquisition
Cognitive - declarative encoding of the skill - memorization
Associative - categorizing, eliminating misunderstandings - learning
Autonomous - procedure becomes more automated, applied appropriately

Power Law of Learning
Performance of skills, even complex skills, improves according to the following power law:
Time=a(Practice)-b

Transfer of Skills
Positive Transfer - apply what has been learned in another situation - problem is that transfer can be narrow
Negative Transfer - you're learning something new, but you get it confused with something they already know - problem is that errors can be strong (you're sure you're right, but you're not)

Interaction and Individuation
Quality of interaction - what information can your technology get from your students' answers?
Frequency of interaction - more is better
Individuation - let students decide how to proceed - allow for individual needs

Saturday, June 6, 2009

More 80's Resources



Last FM
Eurasure
Madonna
Michael Jackson
MC Hammer
New Kids on the Block
Harold Faltermeyer - Axel F
Maniac
Information Society


Photography
Composition
  • foreground - gives an anchor or base for your image
  • background
  • framing
  • Rule of Thirds - the key concepts in the picture should be aligned with the intersection of thirds drawn across the picture
  • The "motion" of the picture - where your eyes move through the photo
  • Depth of Field - what in the picture is in focus - how far back is the image in focus
Edward Weston
  • Group F64
  • "Composition is the strongest way of seeing."
  • Good composition is seeing the scene in the strongest possible way
Camera Controls - Getting the correct exposure
  • Aperature - opening of the lens - measured in f## (f 32, f22, f64, f2.8, etc.) - higher number = smaller opening and deeper field of view; the smaller the f number, the shorter the field of view
  • Shutter Speed - how much time lapses with the shutter open
  • ISO (film speed) - a measure of light sensitivity - In a digital camera low is 200 (not very sensitive to light), high up to 2000 (very sensitive to light)
  • Light - measured in lumens (nature, flash, reflector, etc.)
Adobe Bridge
Nicon Cameras
Sony or Cannon Video Cameras

File Differences
  • .jpg -- 16 million pixels (aka. 16 million colors) - lossy (it throws away pixels every time you save it)
  • .gif -- 256 colors - lossy - 1 color transparency
  • .png -- 24 million colors - alpha channel transparency (can support multiple transparent layers) - better for drop shadows, gradients - 8 bit .png can hold 256 colors - 24 bit .png can hold 24 million colors
Old browsers can't read .png files, but most computers now can.

Raw Files - mimic exactly what comes off the camera
  • .raw
  • .dng
  • .nef
-Some cheaper cameras can't save raw files, so they automatically dump pixels. It flattens the image right away.
-If you set your camera to save as a raw file, it will keep all the pixels and all the layers. It takes double the memory, but you've got great bit-depth of information.
-You need to have a program that can support/read/edit raw files.
  • iPhoto
  • Aperature
  • Adobe Photoshop Lightroom
  • Raw Therapy (for Windows or Lennox)
  • www.gimp.org
Photoshop
Ctrl 0 = fit to fill
Ctrl
ppi = pixels per inch

Don't adjust the size of your photo. Maybe later if you need to put it on the web, but not while working on it.
You want to get rid of the 18% gray and get the color back into your photos.

Image Adjustment
1) Levels
Use the left and right arrows to re-center the levels histogram, move the center arrow (gamma) to adjust the gray and for color and vibrance
2) Hue - the color
Saturation - how much color
3) Exposure

To adjust parts of your photos to different levels, select or create another layer of the image, go to Image then Adjustments menu after selecting just the areas you want to adjust

Quick Masking Mode - refine what you have selected with the quick selector tool - when using it, use the paint brush to paint black (deselect) or white (select) to refine what you have selected.

Clone Stamp - copy another area on photo - set the target using the alt key
Healing Brush - takes out continuous blemishes - set the target using the alt key
Red Eye - takes out red hue from eyes - need to set the pupil size and darkness level

To Export:
Change Image size to 250-500 pixels
Save for Web & Devices - Use presets, medium

Accessibility Color Wheel
Color Jack

Friday, June 5, 2009

Project Resources

1980's Wikipedia
1980's Timeline
1980's Fads
only80s.com
Top 10 80's Fads
liketotally80s.com


First Day

Course Website
Course Blog
Teacher's Blog
Syllabus
Creating blogs on WordPress
Virtual experiences, classes, field trips in 2nd Life

Project Ideas:
Decades of Dance
Sun Unit

Mishra & Sharma, Ch. 1&2
DDD-E Model
Decide, Design, Develop, and Evaluate

Benefits of multimedia in the classroom:
engagement
new opportunities
modeling
viewpoints
"authentic" learning
cost effective, safe learning experiences

Costs of multimedia in the classroom:
Is virtual learning really authentic?
continual need to upgrade
money
hardware issues
development/production time & costs

Are the costs worth the benefits?
Is it going to be used?
Is it important enough to be worth the time and effort?
Is it going to last?
Will you be able to edit things in the future?

Selecting Learning Activities & Integrating All Course Components
  • Learning Goals/Objectives
  • Ways of Assessing this Kind of Learning
  • Actual Teaching & Learning Activities
  • Helpful Resources
Article Presentation
Friday, June 12
Fink, L. Dee - What is Significant Learning?
Laura's Flickr Pics